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Setup

  1. In the 3D View, press N to bring up the Panel
  2. Click on the BlendSabers tab and click on New Saber
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  3. When prompted, type in a name for the saber object; things belonging to the object will use the Name as a base.
    [If the name chosen is Saber, the mesh will be named SaberMesh, the material will be named SaberMat, etc.]
  4. Change options in the Panel if desired.
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  5. Setup Baking and/or Compositing

Options

  • Parenting
    • Parent: Object to parent the saber to (Use this instead of manually parenting the saber) [Optional]
    • Camera: Camera used to calculate trail in Camera Space [Optional]
  • Trail
    • Min Speed: Disable Trail when saber is moving slower than this value
    • Size: Length/Size of Trail
  • Blade
    • Length: Length of the Saber Blade (Switching on/off the saber)
    • Thickness: Thickness of the Saber Blade
  • Tip
    • Round: Adjusts the profile of the Saber's tip to be more rounded
    • Taper: Adjusts the profile of the Saber to taper as it reaches the tip

Notes

  • If trails stop working, press Refresh Sabers
  • Animate the saber bone named Base or use the provided parenting option if you use Camera Space
  • Change the color by selecting the mesh and changing the material
  • When the mesh is selected, there is a button to select the main Saber object